Health
+3
Shimmerpaw
Frost
Sunbeam
7 posters
Page 1 of 1
Is this a good idea?
Health
I know Dragonclaw is busy, but I thought it would be cool if you could have your health under your AP. On other sites they have this, and it would make fights more interesting. You could also upgrade your health with WP. Clan leaders would automatically get a certain amount, Deputies a certain amount, and so on. Vote and discuss!
Sunbeam- RiverClan Senior Warrior
- Custom Rank : Deadly
WarriorPoints : 9870
Posts : 1589
Reputation : 703
Warrior Information
Attack Power : 19,300
Re: Health
I like the idea, Sunbeam. It's very creative and will make roleplays much interesting. However it would be hard to keep track of every member's health. Staff will most likely decline this suggestion as it requires too much manpower and effort :/
Frost- Global Moderator
- Custom Rank : Fab
WarriorPoints : 25843
Posts : 4113
Reputation : 5591
Warrior Information
Attack Power : 100,000
Re: Health
Aww. Okay. You can lock this if you want.
Sunbeam- RiverClan Senior Warrior
- Custom Rank : Deadly
WarriorPoints : 9870
Posts : 1589
Reputation : 703
Warrior Information
Attack Power : 19,300
Re: Health
Nah, I'll let the membes voice their opinions. If the majority approves of the idea, the Staff may take this suggestion into consideration
Frost- Global Moderator
- Custom Rank : Fab
WarriorPoints : 25843
Posts : 4113
Reputation : 5591
Warrior Information
Attack Power : 100,000
Re: Health
I don't know. I like the idea, but it seems like a lot of work for the tech team. Thay's all. It's a good idea I admit
Shimmerpaw- ThunderClan Warrior
- Custom Rank : Ectobiolobabysitter
WarriorPoints : 6402
Posts : 2001
Reputation : 735
Warrior Information
Attack Power : 74,500
Re: Health
Maybe instead of health that would have to be changed every time you get hurt, what if there was endurance or something similar. The more endurance you have, the longer you would be able to stay in a fight, even if you had low attack power. Also in roleplays, if you were injured, maybe you could heal faster.
Streamstar- RiverClan Leader
- Custom Rank : The CodeMaster
WarriorPoints : 8640
Posts : 2834
Reputation : 2147
Warrior Information
Attack Power : 75,000
Re: Health
It's a good idea but you'd have to consider that warriors do heal and grow over time. I think the Staff manually changes your AP, so creating this feature should be similar and would require too much work.
Noxe- IceClan Warrior
- Custom Rank : veteran
WarriorPoints : 13482
Posts : 3294
Reputation : 827
Warrior Information
Attack Power : 150,000
Re: Health
Before I read what others have said, this is what I think:
AP and such is only effective in Official RPGs. There aren't many of those, as they take lots of planning and everything that happens must be recorded. I think it's be too much work and you wouldn't get much out of it. It's not really important :/ What if you're RPing in a member-created RPG using your cat, and your health is low but it isn't? I doubt it can be automatically changed, too, so of Dragonclaw was busy then it'd be hard to change everyone's back to normal.
AP and such is only effective in Official RPGs. There aren't many of those, as they take lots of planning and everything that happens must be recorded. I think it's be too much work and you wouldn't get much out of it. It's not really important :/ What if you're RPing in a member-created RPG using your cat, and your health is low but it isn't? I doubt it can be automatically changed, too, so of Dragonclaw was busy then it'd be hard to change everyone's back to normal.
Caraway- Global Moderator
- Custom Rank : Behind the Mask
WarriorPoints : 34017
Posts : 5555
Reputation : 7905
Warrior Information
Attack Power : 150,000
Re: Health
Suggestion declined |
Whiteout- Loner
- Custom Rank : White Tiger
WarriorPoints : 8499
Posts : 201
Reputation : 1124
Warrior Information
Attack Power : 500,000
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum